;mossberg weapon spec

Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh

;GUN Model File Requirements

;GUN Settings

muzzleflash    = 4
muzzlesize     = 200
brass          = 3
smoke          = 1
damage         = 10
damagetype     = 2
scorchtype     = 3
reloadqty      = 6
iterate        = 10
accuracy       = 15
shotgun        = 1

;GUN Visuals

textured      = gun_D2.tga
effect        = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency  = 2
weapontype    = 2

;GUN Sounds

sound1	       = fire.wav
sound2	       = reload.wav
sound3         = dryfire.wav
sound4         =
sound5         =
fireloop       = 0

;HUD muzzleflash position

horiz          = 0
vert           = 2
forward        = -2
alignx         = 25
aligny         = -10
alignz         = 140

;HUD animation frames list

keyframe ratio = 1
select         = 0,17
Idle           = 18,52
Move           = 54,70
fire           = 72,81
start reload   = 83,91
reload loop    = 92,103
end reload     = 105,125
;reload		= 133,160
putaway	       = 1026,1040

run		= 586,604

;AIRMOD conditions graciously added by Shadowtroid

zoomto =207,212
zoom idle =213,233
zoom move =236,259
zoom start fire =261,264
zoom end fire = 265,276
zoomfrom =279,284

simplezoom = 1
simplezoomanim = 1
simplezoomy = -2.4
simplezoommode = -5
simplezoomacc = 4
simplezoomflash = 1

zoomalignx         = 0
zoomaligny         = -10
zoomalignz         = 140


melee start 	= 714,719
melee end	= 720,733

simplezoomspeed=6
runy = -7
forcezoomout =1
recoily = 60
recoilyreturn = 80
recoilx = 10
recoilxreturn = 80

zoomrecoily = 50
zoomrecoilyreturn = 90
zoomrecoilx = 1.5
zoomrecoilxreturn = 95

gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6

zoomwalkspeed = 0.2
zoomturnspeed = 0.3
rotz = 0.1


;HUD sound frames list

soundframes    = 3
sframe0        = 72,1
;sframe1        = 72,3
sframe2        = 92,2
